Eidetic (Sony Bend) 01/1997-06/1999
Game: Syphon Filter 1 (PS 0ne)
Title: Artist
Designed, modeled (3DMax), created textures (Photoshop), vram (PSvram tool), and skinned 21 NPC's for Syphon Filter
Designed, modeled and textured various vehicles (Cars, Subway various damage states, helicopter boss
Designed and created the artwork for the in game interface (Life meters, radar), Menu Systems (load, save, info screen when paused),
Designed and created the artwork for the Menu System and flow, Maps for the menu system, and gadgets (sniper scopes, night vision, viral scanner)
Worked closely with programmer to implement the interface designs on the playstation.
Created promotional artwork, game tested, solved vram problems, fixed, bugs
Modeled high poly weapons and vehicles for in game cinematics and high resolution renders
Game: Syphon Filter 2 (PS One)
Title: Artist
Designed, modeled (3DMax), created textures (Photoshop), vram (PSvram tool), and skinned 14 NPC's for Syphon Filter
Designed and created the artwork for the in game interface (Life meters, radar), Menu Systems (load, save, info screen when paused)
Black Box Games (EA BlackBox, Vancouver) 10/1999-11/2002
Game: Nascar 2001 (Ps One)
Lead a small team of Car artists (texturing and modeling techniques, scheduling)
Designed, modeled, lighting, and textured 4 full tracks( buildings, pit, infield, stands crowd etc..) ,
Modeled and textured all Nascar Cars, damage model
Promotional renders, Texture stacking with P2 to create multiple textures that creates optimal vram usage.
Game tested, Solve bug problems
Game: Nascar 2002 (PS One)
Title: Lead Car Artist
Lead a small team of Car artists (texturing and modeling techniques, scheduling)
Modeled all Nascar Cars, Promotional renders, Texture stacking with P2 to create multiple textures that creates optimal vram usage.
Game tested, Solve bug problems
Black Box Games cont......